**Mend has reduced effectiveness because of this.Summon familiar can now have 3 summons out max by rank 16 (2 at rank 9).**Hellhound has a new type that can spawn at 16+ that is Acid based with new attacks.**Emberclaw has been made to scale on mobs hit per rank.Occultist can now have 2 Hellhounds after 16+ skill points invested.(Its more of a constant dps option to chainlightning which doesn't work as well against one target thanks to its cooldown.) **Received the 2 skill modifiers that were in the game a long time ago edited and with a few new extras.**Has received a transmuter for life leech and increased area of effect for damage loss.Insect Swarm has been brought back to its glory replacing grasping vines.(2% mana reduction starting rank 9+ Ultimates) **New level 50 modifier added to decrease cooldown up too 100% at rank 8 with increased mana costs.**Total amount you can have active changed to allow 4 at max rank.**Stormtotem has been altered mana cost wise to be a little less spamming with lower mana pools.Storm Totem transmuter has been reworked to change the way the totem acts, as well as change the damage conversion to elemental.Torrent was replaced by strike of the bear and is a on hit physical area of effect that slows. **The transmuter changes the way the spell acts and give it a bit more AoE and burst damage but requires a caster offhand.Chainlightning has replaces savagery in the Shaman tree.(This is to make up for alot of the devotions that can be linked and abused with them) Thermite mines have been rescaled to be less crazy.Increases the cooldown and lowers total damage that scales Modifier enhances the amount of shells that come down over a larger area.Base 30 second cooldown, drops 800 shells in 5 seconds over a tight area (Quite visually demanding.Calldown also has a modifier to go with it. A new ability "Calldown" has been added and takes Thermite mines place on the tree.Has replaced flashbang for a tier 1 ability and has been re-scaled as such.Thermite mines have been reworked into a lighting nova trap and the AoE burn from before changed and integrated into its modifier.Flame-touched has also been made a 25 yard aura and has been "touched" up a bit.Hammers have been added and have sets and items to improve them (Cap 26 hammers at a time).Offensive and defensive stance have been increased overall.Passives have been reworked a bit to be more pleasing.2 New superbosses have been added in ultimate difficulty.
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